Attribute Database
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Name | Skill | Type |
---|---|---|---|
Blood Curse: Limit | Blood Curse | Active | |
Classes | Effect | ||
Featherfoot |
SP +10 |
||
Description | |||
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% |
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Name | Skill | Type |
---|---|---|---|
Blood Sucking: Enhance | Blood Sucking | Passive | |
Classes | Effect | ||
Featherfoot | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Blood Sucking: HP Supply Enhance | Blood Sucking | Passive | |
Classes | Effect | ||
Featherfoot | - | ||
Description | |||
* Increases HP absorbed by 1% per attribute level |
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Name | Skill | Type |
---|---|---|---|
Bloodletting: Hemostasis | Bloodletting | Active | |
Classes | Effect | ||
Plague Doctor |
SP +10 |
||
Description | |||
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% |
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Name | Skill | Type |
---|---|---|---|
Bloodletting: Substitute SP | Bloodletting | Active | |
Classes | Effect | ||
Plague Doctor | - | ||
Description | |||
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect |
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Name | Skill | Type |
---|---|---|---|
Bloody Overdrive: Enhance | Bloody Overdrive | Passive | |
Classes | Effect | ||
Bullet Marker | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Bloody Overdrive: Ricochet | Bloody Overdrive | Active | |
Classes | Effect | ||
Bullet Marker |
SP +50 |
||
Description | |||
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% |
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Name | Skill | Type |
---|---|---|---|
Bodkin Point: Decreased Defense | Bodkin Point | Active | |
Classes | Effect | ||
Fletcher |
SP +10 |
||
Description | |||
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% |
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Name | Skill | Type |
---|---|---|---|
Bodkin Point: Enhance | Bodkin Point | Passive | |
Classes | Effect | ||
Fletcher | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Body Basic Attack: Enhance | Out of Body | Passive | |
Classes | Effect | ||
Sadhu | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Bombardment Orders: Enhance | Bombardment Orders | Passive | |
Classes | Effect | ||
Hackapell | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Bombardment Orders] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Bone Pointing: Enhance | Bone Pointing | Passive | |
Classes | Effect | ||
Featherfoot | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Bone Pointing: Repeated Hits | Bone Pointing | Active | |
Classes | Effect | ||
Featherfoot |
SP +50 |
||
Description | |||
* [Bone Pointing] attack applies as repeated hits * Increases SP consumption by 50% |
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Name | Skill | Type |
---|---|---|---|
Bone Pointing: Summon Time | Bone Pointing | Active | |
Classes | Effect | ||
Featherfoot |
SP +10 |
||
Description | |||
* Increases summon time of [Bone Pointing] by 1 second per attribute level * Increases SP consumption by 10% |
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Name | Skill | Type |
---|---|---|---|
Bounce Shot: Enhance | Bounce Shot | Passive | |
Classes | Effect | ||
Ranger | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Bounce Shot: Slow | Bounce Shot | Active | |
Classes | Effect | ||
Ranger |
SP +30 |
||
Description | |||
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30% |
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Name | Skill | Type |
---|---|---|---|
Breaking Wheel: Additional Damage | Breaking Wheel | Active | |
Classes | Effect | ||
Inquisitor |
SP +50 |
||
Description | |||
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% |
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Name | Skill | Type |
---|---|---|---|
Briquetting: Select Appearance | Briquetting | Passive | |
Classes | Effect | ||
Alchemist | - | ||
Description | |||
* Allows for [Briquetting] to change the appearance of a main weapon or material weapon |
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Name | Skill | Type |
---|---|---|---|
Broadhead: Enhance | Broadhead | Passive | |
Classes | Effect | ||
Fletcher | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level |
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Name | Skill | Type |
---|---|---|---|
Broom Trap: Enhance | Broom Trap | Passive | |
Classes | Effect | ||
Sapper | - | ||
Description | |||
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level |